AMD makes tools for game developers opensource




AMD has announced the GPUOpen initiative, which the company will be releasing the SDK and libraries for its GPUs under an open source license. AMD wants to better compete with Nvidia’s Gameworks. There is also more information about the driver plans for Linux.

AMD’s Radeon-sdk source code and libraries under an MIT license put on GitHub. This involves among other things the effects TressFX, GeometryFX and ShadowFX, the SDKs LiquidVR, Fire Render and RapidFire and tools as Tootle and CodeXL. Developers can code this approach from January through a single portal. Blog Postings and other documentation should make use more attractive for developers of games. AMD hopes that releasing the source code to ensure that the tools and SDKs are developed and get into projects of third parties.

This makes their use should be increased and the position of AMD compared to competitor Nvidia be strengthened. Nvidia encourages the use of its tools via the Game Works program and has gained success. The closed tools and SDKs from this program, will ensure that certain physics calculations, such as those to movements of hair and shadows, more efficiently handled by Nvidia GPUs. Game developers are not reluctant to optimize their games for multiple platforms, allowing AMD to them with GPUOpen trying to make it as attractive as possible.

AMD made ​​simultaneously with the announcement of GPUOpen also more known about his plans for the Linux Driver Stack. That stack will consist of a kernel that is completely open source, and from drivers participating are closed and partly open source. Throwing open drivers should include ensuring that they can together with more Linux distributions handle. The closed drivers will include, among other OpenGL and OpenCL.


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