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Avegant Glyph Preview – Mobile cinema wrapped in headphones
A stock market as the CES is full of VR glasses, known as the HTC Vive and Oculus Rift, for unknown variants. The concept is the same each time: a screen with two lenses before you put on your head, so you look straight in. This results in an impressive experience, but with the current technology, it is still possible to observe the individual pixels, so in terms of image quality, there is still some gain.
However, not every manufacturer chooses this approach. The company Avegant shows this year, after it had shown in previous fairs several prototypes, the final version of his Glyph glasses. This media spectacles – a real Fri Eyewear is not it, but more on that later – does not use OLED or LCD, but contains two tiny DLP reproducers. A dmd system, consisting of an array of mirrors 921,600 per eye, it sends the light to the eye by means of a pair of lenses. According Avegant yields a much sharper and smoother image than with the known Fri glasses.
Headset with extras
At first glance, the Glyph not quite look like a VR goggles, or mediawear “as they call it. In the base it is indeed an over-the-ear headphones, which connects via a standard 3.5mm plug an audio source. You would only use fine him for it, although that’s what a waste of $ 600 that you make must resign.
The Glyph only comes into its own when you rotate the headband forward so that he comes to sit before your eyes. In headband which are in fact eliminated from the small-dlp chips and on the inside are to be found two small lenses. Do you use the Glyph as headphones, press this so that they are recessed into the headband. Want to watch video, you slide them out. The lenses are individually correct, so that eyeglass wearers with different variations for each eye can see perfectly sharp. Further, it is possible to adjust the distance between the lenses for an appropriate and quiet stereo image.
Feeding video goes through a micro-HDMI port into one of the ears, so you can use almost any video source. A few of the demos we were shown, were shot from an iPhone that was connected to a lightning-to-HDMI converter. Other demos came from a laptop.
We started the session with some simple video in 2D. Immediately noticed that the image looks calmer and many times sharper than the image that you see in an example Oculus Rift. Per eye get presented a resolution of 1280×720 pixels from the small DLP chips and that is the absence of the screen door effect enough for a nice image. After the normal video material we switched to 3D video and it looked sharp and quietly.
Video watching is one of the primary uses that manufacturer Avegant mind, but thanks to the built-in head tracking is also possible to use the Glyph as VR goggles. We were presented with a VR recording made at a concert of Paul McCartney with a 360 degree camera; a demo that we have seen before on other VR goggles. When we thought every time the quality of the source file was not so Jofel but the Glyph proves that there is enough sharpness is in the source file and it is the imaging technique to extract it. The built-in headphone ensured that this demo was well into its own.
Hooks and eyes
So the image quality of the Glyph is undoubtedly impressive, but the use of DMD’s it means that the angle is much smaller than VR goggles. Where you feel at a VR glasses as the HTC Vive or Oculus Rift that you are really in a space and that what you see is full screen, the Glyph gives more the idea that you’re in a cinema hall and a big screen watching. That makes him Fri purposes not really suitable.
Then remains as an application on viewing movies, for example when you are in the airplane. This is possible because it’s built-in battery for four hours can play video, but also sit snags there. Although he is quite comfortable headphones shape ensures that ambient light is totally excluded when the glyph used as glasses. That’s on purpose, say employees of the company. That way you can still somewhat see what’s going on around you. That’s true, but it also means that it is very difficult to go all the way in a film. You also have problems with glare, which can cause reflections.
The Glyph later this year should go on sale for $ 600. That’s a hefty sum of money for a product that wants to be many things, but nothing really excels. Sec as headphones he is too expensive and for VR applications, the picture angle is too small. He is still the best bus as a mobile cinema, though we found it difficult to really go into the experience, because you still inherits what is happening around you.
After all we were impressed when we walked away from the position of Avegant. The Glyph is not a product for which we would lay a lot of money, it does show the quality and applicability of the DMD’s on. If Avegant can improve the viewing angle in the future and adjust the design so that you can block out ambient light, then it would be a nice alternative in the hands of the VR goggles based on OLED and LCDs.Viewing:-111
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