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Benchmark Project Cars – High vs. Medium on the PC
In this video, the difference between high and medium graphics settings Project Cars to see. On the high setting, the rain seems to be a lot heavier, because more water is being raised by the cars and also the color of the car look less bright out, because there’s so much water in the air.
The graphics settings for which we have chosen, we call for convenience ‘high’ and ‘medium’. At the highest setting we put the most graphic options on high, anisotropic filtering at 16x and Smaa on ultra. The ‘medium’ settings that are designed for the slower video cards, we chose to put most graphic options on medium. Anisotropic filtering stood at 16x and Smaa we put a great bearing on high. Car detail we held on high, because the institution in our benchmark did not have much impact on framerate. The quality of the track does have quite a lot of influence and because we do not find important details of the job and the grass next to it, we offer it like to get a higher framerate in return.
We have the graphics settings also put at its highest, which again yields a clear difference with the ‘medium’- and’ high ‘settings. That difference is reflected in the frame rates. With a GTX 970, not a slow video card, but the frame rate was barely above 30fps out.
The complete benchmark look here .Viewing:-143
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