Beta version SteamVR introduces ‘motion smoothing




‘ for improved framerate
Valve introduces motion smoothing for SteamVR. The technique should prevent users from experiencing a reduced frame rate in games. Motion smoothing, like SteamVR, is still in the beta phase. It only works with Windows 10 and gpu’s from Nvidia.

In a blog post , Valve explains that motion smoothing uses self-generated frames to replace dropped frames. These are made on the basis of estimates of the movement and animation from the last two frames. According to Valve, older video cards can function more efficiently by applying the technique. In addition, the developer states that, if necessary, motion smoothing can also render two to three frames per single ‘real’ frame.

The technique does not work with Oculus Rift and Mixed Reality headsets from Windows with SteamVR, because they use other techniques to keep up with the framerate. When the application and SteamVR come out of the beta phase, it is not yet known.

According to Valve, motion smoothing builds on asynchronous reprojection , which has been available for SteamVR since October 2016 . Oculus uses the same kind of technique, called Asynchronous Spacewarp .


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