Creator of Dark Souls brings resolutiefix tool for Dark Souls 2 from




Durante, the creator of the modification that the first Dark Souls better made playable on Windows, has released a downsampling tool for part 2. Although Durante own words Dark Souls 2 find a good PC port, he still wanted to add something.

The new tool is called Mud GeDoSaTo, which stands for Generic Downsampling Tool. Although Durante following the release of the Windows version of Dark Souls 2 the tool on his blog has been published , it works equally well with other games. Besides downsampling through multiple methods GeDoSaTo supports like DSfix, injecting new textures in games, which facilitates texture modding.

To get in Dark Souls 2, the working tool has to be the Steam Overlay disabled. The tool uses a library injection method and therefore works with DirectX 9 games. However Durante will only guarantee that the tool works immediately in Dark Souls 2; about other games he does not have any statements. Specific to that game, the mud support for ambient occlusion, post-processing, anti-aliasing, bokeh depth of field, and taking screenshots added. Too Durante has a piece written by PC Gamer, where he shows examples of his work with screenshots.

Although players could be set up in which the game turned, a resolution in the Windows version of the first game was Dark Souls internal resolution of the game fixed. That meant that the output resolution could stand, although, for example, 1920 by 1080 pixels, but the internal renderer is still produced in 1024 an image at 720. Shortly after the release of the Windows version of the first game, Durante came up with a fix which ensured that gamers could include adjusting. effective resolution to your wishes Many players of Dark Souls are therefore of the opinion that DSfix a requirement to be able to appreciate the game.


In: Technology & Gadgets Asked By: [15536 Red Star Level]

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