DICE’s Battlefield 4 rubberbanding problems in addressing




The Swedish Battlefield developer DICE, the rubberbanding problems in Battlefield 4 addressing the servers to provide an upgrade. “We are not satisfied with the server performance, and reduce the lag for players is a high priority,” says EA.

On the official Battlefield blog, the report made ​​by an employee of publisher Electronic Arts. It is stated that it is aware of the rubberbanding problems that arise in matches with 64 players. An indication of when these problems will be solved EA do not care. The problems started with the release of five months ago.

Rubberbanding is a phenomenon that occurs in situations where pings are high. Players then run through a folder, but after a few seconds, put back to where they were. The name refers to the effect that the player seems to be stuck in the rebound. Elastic to People with the console versions of the game complain. Besides reporting rubberbanding many players that the tick rate of Battlefield servers is too low. That is, the frequency with which a server refreshes the game world. EA and DICE have no statements made here.

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