Divinity: Original Sin 2 probably get support for mods




The Belgian developer Larian Studios has added four new stretch goals on Kickstarter Campaign for Windows RPG Divinity: Original Sin 2. The next that can be achieved is dedicated mod support.

Besides mod support is a comprehensive romance and rivalry, a shape shifting mask, and a game master mode in the offing. At the time of writing, the campaign has raised 1.56673 million dollars, or 1,383,465 euro. At 1.65 million dollars goes Larian Studios to work with mod support. The latest stretch goal, game master mode is included $ 2 million in pledges. With only nine days to go, it is not excluded that this is achieved.

Divinity: Original Sin, the previous game, officially does not support mods, although in small numbers have been. In an update gives Larian Studios more information about the old and new stretch goals and announces that staff on Tuesday, September 22 at 11 pm will hold an AMA on Reddit. The game should come out in December 2016 for Windows. The Enhanced Edition of Divinity: Original Sin – the previous game – comes in the autumn for PlayStation 4, Xbox One, Windows, OS X and Linux.

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