Homefront: Revolution Review – At the bottom of shortcomings




In 2011 appeared Homefront, a game development studio Kaos Studios. The game had a very fine setting and gameplay fine, but was above all too short. The multiplayer offered nearly enough value to offset the long campaign just four hours. Initially seemed Homefront: The Revolution lie on an ideal course to pass Homefront on every front. The renowned studio Crytek was committed to the game and seemed to work for a good game. Crytek, however, ended up in financial trouble and sold the rights to Homefront, along with the British branch of the company, to publisher Koch Media. The studio went under the name Deep Silver Dambuster Studios and continued development of the game.

Homefront: The Revolution is set as the occupation by North Korea is in full swing. The game shows how America has become entangled in a North Korean web. The US government bought namely all its weaponry in to the North Korean company Apex. When the US government could not pay the bills, to hit North Korea. With the press of a button, all American Apex stuff off and then the Korean People’s Army child’s United States walked inside. Since then, America is occupied by the Koreans, while small groups of US citizens are trying to resist the occupier.

In the game you take the role of Ethan Brady, a young resistance fighter who comes into contact with a group preparing a revolution in Philadelphia. In the early stages of the game do you experience how a certain Benjamin Walker by the KPA is captured. Walker is, according to his associates, at least, indispensable in that revolution, and so begins an extensive campaign to trace and retrieve Walker to still by being able to put the revolution. That proves easier said than done. Walker is as important prisoner still displaced, while the resistance fighters are starting to realize that Brady could also sometimes be used as resistance hero.

The above plot is gradually supported by some small twists that are as thin as the plot itself. Biggest problem is that almost the entire story is an incredibly predictable whole: after the first meeting we had with those who had other agendas afforded, than he or she did believe. That does not help, of course. Ultimately, the story in Homefront: The Revolution is not much more than a rickety rack where different types of missions can be hung on.

That is unfortunate, because that game in the plot lost opportunities, he scored just his setting. The idea of ​​an occupied by Koreans America is still original and provides a distinct dynamics. The half-wrecked Philadelphia has a very distinct, compelling atmosphere. That’s a compliment to Dambuster development studio that delivers good work here. Not only by the attractive appearance of the broken city, but also by the scenes on the streets. KPA soldiers attack civilians tricky, perform searches, and so on. All this to make sure that suppresses the people of Philadelphia continues and the peace is kept. Brady and his mates around is of course a hopeless mission, but they do their best and make life in Philadelphia is certainly not easier.



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