How to download from the iPhone to YouTube video at 60 frames per second




Ever since the emergence of YouTube videos reproducing frame rate of 30 fps, no matter with how much greater than the frequency of the source video was recorded. Time passes, 60 fps begins to support consoles Xbox One and PlayStation 4, smart phones iPhone, and YouTube users have long been eager to smoothness and quality.


At the end of June this year, Google announced its intention to introduce in support of YouTube videos with a frame rate of 60 fps. And now this opportunity is available to everyone. Video Hosting allows not only view, but also download videos at 60 frames per second. This is primarily useful for games that can be spread with the best quality. These videos look as smooth as in the game, especially at the highest resolution.

The ability to shoot video at 60 fps is available for iPhone and iPhone 6 6 Plus. By default, the function is disabled. To activate this mode, you need to go to Settings -> Photo and camera and turn on the toggle switch “Recording video with 30 frames / sec.” Why is 30 frames / sec? The fact that the localization of the interface in Russian Apple made a mistake and instead of “60 frames / sec,” we have “30”. See this is simple – after activation mode in the camera app indicator appears “60 frames / sec.”


After shooting the video you need to go to the video folder in the photo album, open the clip menu and select Send YouTube. After this will indicate a Google account and confirm sending the video to the service.


Smoothness at 60 frames compared to 30 does not need comments. To clearly feel the difference, here and there, you can configure popereklyuchat playback quality. The frame rate of 60 fps is only available in 720p and 1080p. It is also worth noting that at the moment this feature is only available to users Google Chrome. Other browsers podospeyut later.

For obvious reasons, the widespread transition to 60 fps would be unlikely in the near future. Relevant content while a little, but as it always happens with new technologies, we gradually move on fully 60 fps.

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