In two days, 6,800 games developed during Global Game Jam 2016




During the Global Game Jam in 2016 about 6800 games were developed in 48 hours. With 36,000 members worldwide, spread across 93 countries was in 2016 edition of the Global Game Jam, the largest to date.

Just like every year was the competition held in various locations across the world. This time was also the event took place at eight locations in the Netherlands. In the weekend of 29 to 31 January, the Global Game Jam 2016 was held at the University of Amsterdam, the NHTV Breda, the Saxion University in Enschede, the HKU in Hilversum, Pillo Games in Eindhoven, The Big Building in Groningen, the NHL Leeuwarden and the Warp Zone in Amsterdam. In total, this resulted in more than 950 registrations, which is a record for the Netherlands.

The principle behind the Global Game Jam is the need to develop a game in a very short time based on a specific theme. For 2016 the theme was ‘ritual’. The development of a game can be further specified by the application of ‘jam diversifiers’. This will impose restrictions to which the game must meet, such as Ghandi mode, in which the game should be to play without violence. Based on these rules, the participants did eventually make about 6800 games. The Dutch participants had this as a proportion of 172 games. The games listed are also playing.

Some promising Game Jam games to be developed after the event and even come to a full release. Thus Surgeon Simulator originally a Global Game Jam 2013 game and it is more than two million copies sold . Also Keep Talking and Nobody Explodes , in which you together with others must dismantle a bomb, and Screen Cheat , a shooter with invisible characters, started as a Game Jam game.

Global Game Jam is not the only event with the intention to develop games in a short time. Three times a year the Ludum Dare competition site, where developers within 48 hours trying to develop a game based on a given theme. For example, this was the origin of Titan Souls , a game that is based on the principle “you only get one.” Also Dutch studios have seen success with an event in which rapid game development as a central origin. Flame Beers Nuclear Throne began as Wasteland Kings during Mojam 2013 and was developed there in 78 hours.


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