Larian Studios: extra CPU core Xbox One ‘does not make much difference’




Swen Vincke, CEO of the Flemish Larian Studios, in an interview said that the use of the seventh-core CPU in the Xbox One ‘not very much makes a difference’ for performance. That would be because developers up to 60 to 70 percent of the core can take into use.

In an interview with Gaming Bolt Vincke confirms that the studio used the seventh core, but because of the limited allowable CPU load, remain large gains in performance out. Additionally Vincke tells the website that the small amount of embedded sram of the xbox one is not a problem. “We have experience with the Xbox 360. We had to make some adjustments to make it work. But overall we have dezelfe framerate as the PS4 version.” The Xbox One has compared the PS4 GPU less power, but 32MB Esram fills DDR3 memory and this must partly by its speed to compensate.

In documents leaked during the Christmas season of 2014, could be read that Microsoft had made ​​the decision to give game developers more extensive access to the CPU cores of the Xbox One. Where previously it would still be the case that a developer six of the eight cores at his disposal, would post an update in October of 2014 a part of an extra CPU core to the disposal of the developer. This should reduce the gap between the performance of the Xbox One and PlayStation 4. Conversely, however, that if a developer seventh core commitment, he can no longer use certain functionalities like Kinect voice commands.

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