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Lawbreakers Preview – Playing with gravity
What is good is fast? Often. 17 Years Cliff Bleszinski was when he came into contact through the still very nascent Internet Arjan Brussee Haarlem, himself only 19 years. We write 1994 and the two were based on the engine that had programmed Brussee make a game that was launched by the American Epic Mega Games, a company Bleszinski would then find shelter. Jazz Jackrabbit did not reach the success of example, Sonic the Hedgehog, but was one of the first games console such rapid gameplay translated to the PC. The two together would make even Jazz Jackrabbit, but then parted ways.
Indeed, in a sense, the two old friends rivals of each other. Initially mostly booked Bleszinski success, Unreal and Unreal Tournament. Later, he would become the driving force behind Gears of War. Brussee meanwhile stood at the cradle of Guerrilla Games, of course, best known for Killzone. While Bleszinski of Epic worked on the greatest shooter for Xbox, Brussee worked in Amsterdam at the biggest shooter for the PlayStation. But blood is thicker than water. After nearly 20 years at Epic Bleszinski wanted something different, and Brussee attracted nearly simultaneously the same conclusion. Bleszinski took a sabbatical, Brussee joined Electronic Arts, to be project manager because of Battlefield Hardline.
Both choices are not pleased. Bleszinski is not one to sit still long and Brussee had had enough of the huge teams where Guerrilla and EA work. So the two old friends put their heads together to create a new studio together: Boss Key Productions, the home Bleszinski, North Carolina. The plan? Doing what they both like best; a shooter, preferably with a nice little team. There lawbreakers, the first game of the studio – which now anyway already has more than 50 employees.
Lawbreakers as shown at Pax Prime 2015.
Forget the story
1. Two old friends
2. Forget the story
6. Enforcer and Titan
7. Good difficult
8. Preliminary conclusion
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