LG and Valve display VR headset with resolution of 1440×1280 pixels per eye

Mar

2

2017

LG has at the Game Developer Conference in collaboration with Valve demonstrated a prototype of an advanced VR headset. The VR glasses has 3.64 “-oledschermen with a resolution of 1440×1280 pixels per eye and a refresh rate of 90Hz.

The resolution of LG’s VR glasses is higher than that of the Oculus Rift and HTC Vive. Even those glasses have an OLED panel, but the resolution of which is 1200×1080 pixels per eye. The angle depends on the adjustment of the seat, but this is as close as possible put on the eyes, which would be 110 degrees. That compares with headsets as the Rift, Vive and PSVR.

LG itself has hardly brought out details on the headset. Just before the start of Game Developer Conference announced the South Korean manufacturer to demonstrate an advanced VR goggles on the exchange. Tom’s Hardware could try the prototype and published a hands-on which includes the details of the specification.

According to Tom’s Hardware prototype works remarkably well. The website writes that must make the final specs probably ‘mixed reality’ as possible. This would be done by means of cameras, which show the image of the environment on the screen. On top of that can then be displayed information. Microsoft and Acer announced Wednesday a VR glasses with comparable functionality. This is a model with two LCDs that show every 1440×1440 pixels.

The prototype from LG runs on SteamVR and uses the same Lighthouse stations as the HTC Vive for Roman grayscale tracking. That seems to imply that it is possible to Vive games to play LG glasses, but want to say anything the manufacturer.

Also, the controllers are based on those of the Vive, but have a slightly different appearance. According to Tom’s Hardware headset is made by Valve, commissioned by LG. LG would use its own technologies such as OLED panel and lenses. The glasses shown is a prototype and the final paper may differ. LG intends to further develop the headset on the basis of feedback received on the GDC.

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