Life is Strange Review – a teenager with special gifts




It was quite some jeers received: under development studio Dontnod known action game Remember Me, various publishers did not cooperate with the studio for Life Strange, because the main character is female. The studio announced earlier this year that publishers who are urging him to change the main character in a male version. Only the Japanese publisher Square Enix accepted the concept as it was, and so it is now the publisher behind the digital only appearing, episode-based game, which last week the first part came online. In total, there will appear five parts.

Played on: Xbox One
Also available for: PlayStation 4 pc

Life is Strange tells the story of the young student Maxine Caulfield. She follows photography at Blackwall Academy in the fictional town of Arcadia Bay in Oregon. That all sounds pretty harmless, but already in the first seconds of the game is clear that there is more to it, or rather seems to be. Maxine is experiencing a catastrophic vision, in the form of a kind of daydream in which a giant tornado Arcadia Bay threatens to destroy, but she soon discovers that it is not simply a dream that occurs when you do not doze off in class. Although it is not immediately clear how and when the disaster will take place which will see Max in her vision, it soon becomes apparent that more is stuck with that look in the future.

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Max turns namely able to rewind time. After a chance meeting with that gift becomes clear that this is in fact the main gameplay element in Life is Strange. Max gets every so often presented with a particular choice. That choice later in the game a certain result. Through her gift can max every time such a choice arises view all options. Sometimes there are other people around and you can read their reaction to what extent the choice will help, but sometimes you also need to feel completely at your own confidence. In the first episode of a five-game, the number of times that you as a player is faced naturally limited by the effect of a choice, but in the roughly three hours the first episode lasts reveals Life Strange anyway what the intent of the further game is.

The game relies namely on the so-called “butterfly effect.” That is the principle that a particular outcome is changed by adjusting variables that would lead to that outcome. In this case, it is therefore to the choices made by Max. “The outcome” is, of course, the disaster that Arcadia Bay awaits. Episode 1 is not yet sufficiently deep into the relationship between Max’s gift and that apocalyptic end, but it should be clear that it has to do with the other.

The lack of understanding of the link between these two elements is one of the things that the first episode of Life Strange perhaps to charge. Although the player quite enough content is presented in the form of the introduction to Max and all her schoolmates and friends, it continues as far as the story is limited to small, meaningless subverhaaltjes and hints towards a bigger plot where now nothing about being given away. That makes Life Strange perhaps a somewhat lame start of the series, for gamers who expect immediate action.


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