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MakeVR: how to become a 3D-designer for a couple of minutes
Soon you will not need to learn complicated software to learn the skill of 3D-printing. Sixense Entertainment plans this week to launch a campaign kraudfandingovuyu site Kickstarter . The company hopes a way to collect the necessary amount of money for the project MakeVR – software for creating virtual reality environments , where anyone can create 3D-models of objects through gestures.
Sixense Entertainment, headquartered in Los Gatos California in the west hopes to cash in on the popularity 3D-printing, making it accessible to a much wider range of users (not just gikam and designers) by simplifying the process of creating digital 3D-models and their subsequent printing. Software MakeVR with the system tracking movements STEM open up new opportunities for creativity in a virtual environment.
Kickstarter on great expectations – it is not only financial support Sixense in the project, scheduled for launch later this year, but also to draw attention to one of the easiest ways to create a 3D-printed physical objects, said in an interview with VentureBeat CEO Amir Rubin.
Sending on 3D-printing is done by pressing one button. This is how to take blocks of Minecraft, build them from an object and print it – explains Rubin.
Several hours later, 3D-ready printer provides a physical object. The software allows to work together on 3D-model in a virtual environment in real time.
Sixense already has experience with Kickstarter. Last fall, the company has collected more than 600 thousand dollars on a wireless version of its “joystick” to control movement.
Sixense technology company based on the use of sensory magnets that provide complete freedom of action in 3D-space. Popularization helmets and glasses virtual reality opens up new possibilities for the controller. In addition to gaming, Sixense controllers can be an invaluable working tool for designers and artists who want to quickly and accurately create objects in real-time without the need for complex development programs, in other words, from scratch.
For example, 2D-artist, who had never before dealt with 3D-animation, with the controller and Sixense MakeVR two days to create an animated robot in full combat gear. More simple objects made in a few minutes. Professionals for three-dimensional graphics performance of such work usually requires much more time.
Stem-tracking system of Sixense consists of a block with magnets that send signals into space. Magnetic waves reach the sensor are reflected from them and come back. The system calculates how long it took the action, and then determines the position of an object in 3D-space. Stem has a modular design that enables motion sensors placed in any place and position.
Hardware manufacturers will be able to license the technology for use in Sixense their own products. Rubin encourages community to develop a wide range of devices with motion sensors, such as baseball bats or virtual reality helmets. The system works with Windows, Mac and Linux.
Rubin Sixense founded in 2007, although the technology has been tracking in about twenty years. To date, the company has managed to consolidate around 3 million capital gain on the staff of 18 people. In San Francisco, there had Sixense own game studio to showcase their designs. Additional information about MakeVR will be announced soon.
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Tags: 3D-printing , Video , Virtual Reality , Design , Game controllers .
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