Microsoft CEO: DX12 does not bring drastic improvements to Xbox One




Phil Spencer, head of Microsoft’s Xbox division, the expectations that gamers may have the arrival of DirectX 12 to the Xbox One tempered. According to Spencer, there are advantages especially for developers, but it does not improve the graphics performance by much.

“Go DX12 dramatically improve the graphics of the Xbox One? No,” answered Phil Spencer in an interview with The Inner Circle his own question, “the CPU, the GPU and the memory does not change if you upgrade to DirectX 12.” However, the use of DX12 makes it possible, according to him, that better use is made of the possibilities that the Xbox One already has, and he says that will be involved in games, there are to see improvements, but he reiterates that that will not drastically.

Spencer says the advantages especially for developers: teams working on a game where the Xbox and the PC version of suits would easily cross platform work. Microsoft releases next year DirectX 12 Support DirectX 10 to Windows 12 does give developers more direct access to the graphics hardware and the platform should reduce the CPU load.

Microsoft unveiled DirectX 12 in March and thereby gave the company that games on the Xbox One would perform better. However, the software giant then gave no figures on the extent of improvement. The performance of games on both the PS4 and Xbox One lead to much discussion: last week, for example, Ubisoft announced that Assassin’s Creed: Unity runs on both consoles at 30fps and a resolution of 1600×900 pixels. Many gamers were hoping that would run nextgen games at 60fps and 1080p resolution but that appears in many games is not the case.


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