Microsoft’s Xbox One Scorpio games will have native 4K resolution rendering




Xbox One titles from Microsoft that have specific support for the Xbox One ‘Scorpio’ will be rendered in 4K without any upscaling. That leaves publishing general manager Shannon Loftis Xbox Learn to USA Today.

“Of all the games we make that stand in the Scorpio time frame, we make sure they are running in native 4K,” says the lady. With ‘games that we make, “she probably referring to first-party titles, so developed or published by Microsoft and its subsidiary companies themselves.

Although the statement of Loftis a 4K console actually in 4K renders might not seem surprising, is that not the case with the competition. On the 4K version of the PlayStation 4, the PS4 Pro, PlayStation boss Andrew House recently said that “given the majority of games in my upscaling to 4K, using the gaming portfolio that I’ve seen so far . ‘ Although that statement certainly leaves room for future PS4 Pro games do run in native 4K, outlines it the picture that at least in its release Scorpio may be more native 4K games will have in the house than the PS4 Pro at release.

The PlayStation uses a kind upscalingtechniek called checkerboard rendering, with images of half the pixels are rendered in a checkerboard pattern, and then filled in the other half through extrapolation. Despite not going to native rendering, defines Digital Foundry the final result is a “very desirable quality upgrade over 1080p, one that makes good use of a 4K display.”

The differences in rendering resolution also be mirrored by other differences between the two consoles. The PS4 Pro already appears in November on the market while the Xbox One Scorpio ‘end of 2017’, or a year later, will only be available. In addition, it is already known that the Scorpio GPU will have 6 teraflops of computing power and the PS4 Pro 4.2 teraflops. The differences in CPU processing power are not yet clear, as well as the difference in price. The PS4 Pro will cost at least 399 euros.


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