Mozilla launches open source framework for WebVR




Mozilla has released the first version of an open source framework for virtual reality web cast called A-Frame. Version 0.1.0 of the MozVR team should make it easier for web developers to release Fri across platforms.

A-Frame works primarily on the desktop, iOS and Oculus Rift. Support for Android is coming soon according to the makers. A-Frame uses WebVR. WebVR’s been since the summer of 2014 in different builds of Firefox and Chromium, but to create content for WebVR must have a developer knowledge of WebGL. Mozilla therefore developed A-Frame. The framework ensures that WebGL is captured in various HTML elements, thus creating vr content should be easier.

WebGL a-fram webvr

A-Frame uses concise ‘primitives’ for common issues, such as 360-degree videos, pictures, models, air and more. With the primitives, it is possible to create a scene in short time. They can also be combined with exposure, movement and animation, sound and interactivity. Several primitives and explain its operation can be found on the A-Frame-site.

For more control users can fall back on an entity component system in order to address precisely the aforementioned primitives. Ecs is widely used in game development. Because A-Frame is actually a DOM, developers can edit the whole with javascript standard methods. The developers cordially invite interested parties to participate in the project and to warn passing the A-Frame is new and that there are still several major bugs in it.


In: A Technology & Gadgets Asked By: [22050 Red Star Level]

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