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Multi Theft Auto: San Andreas 1.3.4
The game Multi Theft Auto is an open source add-on for Rockstars Grand Theft Auto: San Andreas , making it possible to play online against each other. The server for bringing the various players together runs on both Windows and Linux. For an overview of various videos and screenshots, please refer to the media gallery of MTA. The developers have Multi Theft Auto: San Andreas 1.3.4 released and provided with the following notice:
Multi Theft Auto: San Andreas 1.3.4 released!
Welcome to the news! Today, we are releasing 1.3.4. In this patch, we have introduced a few new features and fixed many bugs. Of Those new features includes the ability to play sound effects from the game in 3D or just through a players’ speakers. Here’s an example video .
We have included a usefull source compiling and encryption option. This Allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at http://luac.mtasa.com/ + API Documentation at http://luac.mtasa.com/api/ This feature will be available for all future versions MTA.
Vehicle upgrades now check the model file as well as the list of supported upgrades so That it can not crash with custom models. All vehicle spoilers are supported by all vehicles spoilers That support now and vehicle upgrades have been tidied up adding some missing / wrong entries.
1.3.4 To download, visit the front page. Many more fixes and additions in the patch notes below. Thanks for reading!
Added function playSFX
Added function playSFX3D
Added function getSFXStatus
Added function setHeliBladeCollisionsEnabled
Added function getHeliBladeCollisionsEnabled
Added function getEventHandlers
Added “shared” export type in meta.xml
Added Lua source encryption option
Added the ability to cancel onClientKey
Added to escape onClientKey (can not be canceled twice in a row)
Added SettingHUDMatchAspectRatio, Setting Aspect Ratio to dxGetStatus
Fixed vehicle upgrades
Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
Fixed map editor crash
Fixed debug filename for compiled scripts
Fixed applying weapon mods May remove your weapon
Fixed crash when streaming in tec-9 Replaced with a weapon model
Fixed console (F8) input focus early lost sometimes
Fixed building removal crashing after loading / unloading a model 16 times
Fixed projectile-type weapons messing up ammo count
Fixed guiCreateFont fails second time each resource is started
Fixed client ammo desync when using giveweapon sometimes
Fixed guiLabelGetTextExtent not working with unicode
Fixed onColShapeHit Is not triggered for towed vehicles server side
Fixed GUI scrollpanes and scroll bars do not trigger onClientMouseEnter / Leave
Fixed warpPedIntoVehicle cancel after event () or onVehicleStartEnter network causes trouble
Fixed onPedWasted not triggered, when ped died Because The vehicle he was in exploded.
Fixed server createColPolygon
Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
Fixed lightweight sync packet being misread on the client sometimes
Fixed getLatentEventHandles sometimes returning false instead of an empty table
Fixed setAccountData clips the digits after the decimal point
Fixed peds / players being removed from vehicles That fall through the ground
Added sfxbrowser resource
Fixed instant reload exploits for the reload resource
Fixed ‘Use LODs “option in the map editor resource
Fixed various things in admin, acpanel, Freeroam, parachute and racing resources
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