Multiplayer Servers Rainbow Six Siege camps shortly before release with problems




The servers that handle connections for the open beta of Rainbow Six Siege face problems. Players report constant disconnects at both the One- Xbox, PlayStation 4 as the Windows version. On December 1 the Tom Clancy game goes on sale.

On Twitter, publisher Ubisoft announced that it is aware of the connection problems in the game and that worked on it. For the xbox one version and the PlayStation 4 version of the open beta status are also set up pages for players to keep abreast of the situation. At certain times Ubisoft reported that the problems were solved, but they prove more persistent than the company thought. The opening of the beta was last Thursday for several hours delayed precisely to overcome these connectivity issues.

The release of Rainbow Six Siege was moved earlier this year from October 13th to December 1st. The start of the closed beta test pushed the company when not; which was just planned on September 24, just because Ubisoft matchmaking and infrastructure of the game wanted to test. On the night of Thursday 26 to Friday, November 27th, the beta was on all platforms open to everyone. Possible problems are caused because the server does not handle the larger number of players.

The tactical co-op multiplayer shooter Rainbow Six Siege on December 1, at the time of writing, so three days available. It is currently unclear whether Ubisoft will succeed to solve the connection problems before then. This is worrisome because the game can be played solo admittedly, but a particular emphasis on the multiplayer. On Monday Tweakers publishes its review of the game. In the meantime, there are also multiple previews.

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Rainbow Six: Siege

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Outer Space
November 28, 2015 22:54
What I do not quite understand is that this kind of problem also for the closed beta came forward. I’m going there anyway from the criticism received by you at the time, takes you to an open beta a month later?
Rifle Shader
Outerspace • November 29, 2015 01:07
Maybe the management hoped that the technical department it could remedy the defect within one month? A release date shift is not entirely good about it. Now I have less confidence in the game (especially with the history of Ubisoft with AC).

Seems to me that a case of ‘blinkers’ and hope it all fizzles out. This is not happening, and then they had to postpone the game anyway but not another PR drama to walk on.

And I feel that Ubisoft it more difficult to get going, AC and RS are both now getting all for just over 30 euros via PriceWatch of Tweakers and this is even before the release of RS! AC or again just out but for a AAA title I find very quickly the price decline. Maybe it’s time for new IPs at Ubisoft, Far Cry Blood dragon also appeared to be very well received.

[karma emperor]

Rifleshader • November 29, 2015 13:00
All those negative publicity surrounding Ubisoft obviously does have its effect and it shows in cuts. Even earlier games are quickly dropped in price than you’d expect, that speaks volumes about the sales.

This is only right. There’s talent was at Ubisoft, they let go once again good use instead of the endless rehashing what they do now.

[Response changed by Vayra on November 29, 2015 13:01]
Rifle Shader
Vayra • November 29, 2015 13:16
Indeed, AC 1 and 2 (Brotherhood too) were amazing games. Settlers 1 & 2 were also legendary games. In addition, I’ve Rayman 1 & 2 (3 I also found nice, but seemed pretty much in second in terms of gameplay) also played gray. In addition, those games were also all innovative. Then they come with almost every IP with a new release that the quality of the previous release actually could not match.

Funny actually that Ubisoft is not therefore seem to come away with, while the EA more often fouter still had to go before there came a change in (but those are now on the right path happily hammering).

Unfortunately for the companies it is a slow effect, a game will still sell well after the first blunder, the next game sells or less (even if the game is a lot better).
Outerspace • November 29, 2015 10:46
these issues were on the PC beta present all the time and very well.
if you are fortunate enough to find a game you lay up after five minutes out.

also could log as here after x number of attempts.

[Response changed by MicrozNL on November 29, 2015 10:46]
November 29, 2015 09:15
The patch notes left unfortunately only seen gameplay changes between the beta and open the closed beta.

I’m still having a lot of absurd random disconnects PC.

The fact that there is no host migration is built-I can not find.
It is not very difficult to make the game a new host slecteren when the original host fails.

The AI ​​bots in terrorist hunt is still very weak (or they stare three seconds at a wall while standing next to them, or they pre aimen by a wall and shoot you then with a headshot down while she packed car a empty spray gun without recoil)

I had this game are high on my wish list. but this open beta has this desire nullified.
Perhaps in a few months as it is in the discount bin / Steam sale and the bugs / server problems are solved, hopefully
Radio Select
Aardschok • November 29, 2015 11:10
Agreed. It is indeed about nothing. I do not think Ubisoft really going to do some more, even here on the forum about RSS GoT you see one fix these problems and then to say that they have pre-ordered the game with this open beta and other pre- order which they had previously been either cancel.

What incentief that Ubisoft must give to even spend a quality time? One buys and pre-ordered anyway.

Ok, they always say to take the server offline to patch problems, but when they are back online it still works poorly. The only difference I’ve seen is the CB in the DB that the ping does is decent now. But you’ve still causes suffer from delayed network code, package loss or anything else rubber banding / deceleration. It’s just like being in the modem era one of the first Rainbox Six games to play online.
ok not quite original that last remark…lly_delivering_to_us_the/
Rifle Shader
RadioKies • November 29, 2015 13:19
Look at the prices of the games, AC and RS are now getting into the pricewatch for just over 30 euros. And that for two AAA titles than just hatched / must come out.

These errors go Ubisoft really hurt. If they bought had a good game put down I had, it seemed to me nice to have something other than CoD or BF. But with all these messages, let me be the game anyway left.
November 28, 2015 23:07
Yesterday had some problems on the PC but today was fine except that I did not always get points at the end of the match.
qlum • November 28, 2015 23:26
That is because people end match leaven.
Kersnator • November 28, 2015 23:28
You would still have to get points.
At least as far as I’ve seen, I sit a few hours there yet and already experienced several times that someone prematurely leaved .. still got my point.
itzmxtch • November 29, 2015 01:43
If you keep three players will get no points.
Kersnator • November 29, 2015 09:08
That’s not true in my opinion, it seems that it only happens when you win with 3-0 / lose.
Kersnator • November 29, 2015 12:55
I do not think, may be wrong but you get no points if you lose 3-0 or or not making kills.

I have experienced this once and the remainder of the jars always receive points.
November 29, 2015 00:05
Pleasant, an MP only game. If the MP is good is (somewhat) fine, but you can continue -niets- with this game if there are problems with the servers from Ubisoft or PS / Xbox. This game had a decent SP should have as well as RS games of yesteryear. Now it’s a year and a half, two max. Nice and then it may be in by way of the trash.
Exorcist • November 29, 2015 01:07
That’s what I told you a little short-sighted, there are really only a few mp games that last longer than one and a half to two years.

And personally I think this surely become one of those games provided ubisoft it long enough forks.
November 28, 2015 22:54
Today I played several hours on PS4 and PC but have found nothing here.
Future Dutch
November 28, 2015 23:07
As long as I play ranked everything runs smoothly yet. But with the casual matchmaking is the real tragedy. Every now and then a disconnect in the middle of the game quickly spoils your fun in the game ..
November 28, 2015 23:12
If you go with 4 people sitting in a squad and you try a ranked match or casual finding he does not do anything, once you get the three of us joined there he’ll find a match.

Terrorist Hunt because it runs counter nice and smooth ..

Hitboxes allowed to be fixed.
CyberDonky [Tweakers Plus]
November 29, 2015 00:10
Looks like they’ve rolled out a patch for Xbox One (in this topic in new article):

// // 5:21 pm EST

XB1 servers are going down for a brief maintenance to apply a patch. We will let you know When the servers are back online.


And PS4 zi and she still some disconnects

// // 5:13 pm EST

We are seeing a small number disconnections on PS4 servers. We are investigating the cause.

// // 4:00 pm EST

PS4 servers are now back online. Thank you for your patience and understanding while we sort this out!

[Response changed by CyberDonky on November 29, 2015 00:14]
November 29, 2015 00:32
All well and good that you can play solo. But first you must have connectivity to the servers. This afternoon, a few hours can make no connection and nothing can do: terrorist lone wolf hunt was really unavailable | 🙁
November 29, 2015 02:19
Often, the server is too small. And it is a temporary, because you could play by another. And they are another set that can be to the masses. I do get more and more respect for the game that started so small. And by two brothers who were no game makers but wanted to be rock stars. And take2 him so neatly has put on the market. Rockstar!
@ Jeroen730 • November 29, 2015 08:13
That game also had problems with the servers, apparently succeeds few games (not even a particular developer / publisher).
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