Need for Speed ​​Preview – best five ways




We have said and written it a few times, but we repeat it once more: the Gamescom for the editors of Tweakers this year for a significant portion dedicated to hauling games we following the E3 not or just have discussed very briefly. The causes are varied before, but it always comes down to a choice had to be made and that there were reasons to leave those specific games currently lie. Need for Speed ​​also came off badly thereby. We discussed the basic elements of the game briefly in the round-up article which we upon completing the E3 series, but secretly the game deserves naturally more attention than we could spend there at that time. Fortunately applies to Need for Speed ​​that Gamescom this year shows an ideal safety net.

Tested on: PlayStation 4
Also appears on: Xbox One, PC

Moreover yielded any delaying a more extensive preview an extra advantage. Electronic Arts chose the Gamescom as a stage for the basic structure of the game, where we so after E3 already have briefly talked about, to give extra cachet. The publisher announced a number of real-life icons that are the most important people in different ways in the game world of Need for Speed. Their role in the game, where we are on the following pages will tell you more about it, is related to both the gameplay and the story, and that made presentations at the Gamescom more interesting. Of course there was attention is given to other elements, such as gameplay, what to do in the game, and where the game is happening anyway.

That last question is fairly easy to answer. The game is set in Ventura Bay. That is on paper a fictional city, but in practice a slightly edited version of Los Angeles. The city may officially be called that or not, but everyone recognizes the iconic Downtown LA skyline. Although we have not seen all parts of the city, is it likely that there are more recognizable points of LA in it. The overall map is about one and a half times as large as that of Need for Speed: Rivals, EA emphasized that the size of the folder is not the decisive factor; it’s what you do with it.

The city is not the most striking part of the setting of this Need for Speed ​​game, which incidentally does not have separate subtitle and so just called Need for Speed. Most striking is that there is no daylight. The action in Need for Speed ​​takes place between sunset and sunrise. Our first response is a bit double. On the one hand see the shiny cars and the city look beautiful at night, but we keep ourselves colorful, sunny racing. That is of course a choice of developers, but it is something to be reckoned with.

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