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Oculus Oculus reduces system-ready PCs and works on wireless VR glasses
Oculus lowered the system requirements for PCs who want to wear the label ‘Oculus-ready making cheaper systems and laptops are eligible. In addition, the company is working on a wireless headset that does not need a smartphone or PC for operation.
Oculus-ready PCs are systems that are considered sufficiently powerful by Oculus to play smooth 90fps, the minimum frame rate for smooth playback. So far received only systems with at least a Nvidia GeForce GTX 970 and Intel Core i5 that stamp, making the prices in the US were soon 800 to 1000 euros. Oculus lowers the system now, which also hosts at least a GTX 960, Core i3-6100 or AMD FX 4350 and 8GB of ram are eligible. Systems of about $ 499 are therefore within reach for Oculus-ready. Meanwhile, would be more than forty systems are ahead of eleven manufacturers and would also appear laptops with Oculus certification, among other Asus, Alienware and Lenovo.
The reduction has been made possible by techniques according to Oculus company timewarp asynchronous and asynchronous calls spacewarp. These are techniques in which interpolation frames are generated by creating the illusion of 90fps basis of the images, so that at lower frame rates. At 45fps, the remaining 45fps can so easily be calculated to achieve the ideal 90fps and to relieve the PC with its graphical computations, says The Verge. Sony uses a similar technique for the PlayStation VR called Reprojection.
Oculus asynchronous timewarp spacewarpOculus asynchronous timewarp spacewarp
Ideally, in the future, no PC required, expected Mark Zuckerberg, CEO of Facebook, the parent company of Oculus. He said that his company is working during the Oculus Connect conference to a wireless VR headset with built-in hardware. Details on this project, he did not; it would still at an early stage. However, the CEO showed a video which was shown that the headset is similar to the Rift and he said the goal was to make cheaper than the Rift headset.
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