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PC version of Gears of War 4 will include optional dynamic render-res
he Windows 10-version of Gears of War 4 receives, inter alia, the option to set a dynamic internal rendering for a resolution in order to ensure that the fps will not fall below a minimum value. In addition, developer The Coalition was revealed more technical positions.
Mike Rayner, technical director at Gears of War 4 development studio The Coalition, talks about the technical details in an extensive interview with Eurogamer. The dynamic rendering solution scales the horizontal resolution up and down on the basis of the frame rate so as to ensure that it does not fall below a certain minimum. The user interface is always rendered in the output resolution. On consoles has long used this technique to optimize performance, but on PCs yet. When the Xbox One version of this technique is used to target a constant 30fps 60fps in single and in multiplayer.
In addition, it Rayner speaks that the Windows 10 version of Gears 4 will also support supersampling, which in principle falls within the dynamic rendering resolution: when the image is not heavy for the GPU to render the internal resolution is scaled up as a sharper to create output. This is a form of anti-aliasing. Depending on the load the GPU rendering resolution can thus sit above or below the output resolution.
Additionally Rayner speaks of support for unlocked fps and vsync, which is quite new in the Universal Windows platform. Further, CPU cores and threads should be better used to relieve the GPU, the texture resolution will go to 4K, there will be a benchmarking mode and many cutscenes again realtime-rendered. Finally The Coalition is working on a system to indicate directly in the options menu, the effect of individual graphics settings on the CPU, GPU and VRAM.
Gears of War 4 is the first game in the franchise that runs on Unreal Engine 4. Play Anywhere titles as should be released on October 11 for the Xbox One and PCs exclusively for Windows 10 in the Windows Store.Viewing:-121
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