Round-up GamesCom 2016 – The latest updates from Cologne




A hearty game of fight that you may have them Americans. They turn their hand there either for what to throw superheroes in battle. So it was logical that publisher Warner Bros. in 2013 Injustice: Gods Among Us came up, made by Chicago-based and most of Mortal Kombat known NetherRealm Studios. Equally logical is that the studio working on a sequel that if Injustice 2 should appear in 2017.

Header Game Paul
Title Injustice 2 Platform PC, Xbox One, PS4
Developer NetherRealm Studios Date 2017
Now we’re at it: it is equally logical that the structure of the game has not changed all that much. You still fighting a duel between two superheroes, where you can choose from a series of more and lesser known fighters which come from the arsenal of DC Comics. So far nothing new, except that of course some new superstars have been added to the roster. Warner has so far confirmed 11 Group: Aquaman, Atrocitus, Batman, Blue Beetle, Deadshot, Flash, Gorilla Grodd, Harley Quinn, Supergirl, Superman and Wonder Woman.

Preview Injustice 2

Except for some new heroes, of course, all with their own moves and super moves, the game while fighting virtually identical to its predecessor. As the Trait System is present again, like the aforementioned super move. As Batman again climbs into his bat-like aircraft to rise above the clouds high and get out in the air and well on his opponent to pound. The fighting in different areas is back, with a battle moves from one room to another, usually to return to where it started. You can again use editing objects in the environment and your opponent with a parked car or hit the ears with which drunken guest at the bar. There is still show enough. There are small differences in the fighting, but it is the fine grinding of the existing formula. The biggest difference is that you now easier to escape a hostile combo. Yet that is not all what Injustice 2 makes it special.

Clothes make the superhero

NetherRealm stores with Injustice 2 a slightly different way in that it has a Gear System has been added to the game. The game which gives it something of an RPG. Every superhero now has four properties: Strength, Ability, Defense and Health Points. With every super hero there is some difference in the figures; Gorilla Grodd get some more HP, Harley Quinn more Abl and Superman more Str. Using the Gear System can, however, affect those properties, and quite well.

Deadshot and Harley Quinn.

After each match you fight, you will be rewarded with a garment. That fits in one of the five slots each superhero. So you can place objects on the head, body, legs, arms and feet. Each garment is suitable for a particular superhero. For example you can win the Gauntlets of Gotham, which can only be worn by Batman. As a rule, you win a garment for the hero where you fight with it at the time, but certainly is not. The winner of a match can be rewarded with two or three pieces, and it may be that there pieces concubines destined for other superheroes. Sporty is that the loser of a garment keeps the match, although it will generally be of less quality. Because obviously there is a difference in many garments you can win. That’s exactly what you can make a difference. You not only fight for garments that are better than what you’re wearing, you fight for clothing that has the properties you want to strengthen. If you like to play with Harley Quinn and always just gets too many hits, you can try to strengthen its HP with the appropriate clothing.

The better garments also have a fifth feature, an overall boost independent of the usual four properties. Think of one percent extra power or something. However, we have no examples come by in the matches we played in Cologne.

It is an interesting approach that makes you have a lot more influence on the properties of the heroes that you like to play with. The moves itself will not change, but your superhero could well be much stronger. What we then again found some less, is that the garments, of course, also have a visual side. When you start Injustice 2, every hero looks instantly recognizable. Batman has his black suit, his blue Superman hansopje. Things are different when you garments. Then Injustice 2 is a real rpg, with increasing helmets, shoulder pads, leg plates and the like. You see the superhero slowly disappear behind a cloud projections. That gives an idea of ​​the power of the hero, but makes him or her not recognizable, and that is unfortunate. You want to fight with Superman and not a generic guy with spiky generic clothing. It is a difficult dilemma, because obviously NetherRealm will reveal the garments. For us, however, can more subtle, so the heroes remain recognizable that. However, in substance we are indeed impressed by the ability to upgrade to add features to choose.


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