Software update: Fortnite 7.20




Fortnite is a ‘co-op survival sandbox game’ from development studio Epic Games. The graphic style is cartoony and is reminiscent of the style of games such as Team Fortress. That automatically puts the emphasis on gaming fun. There are two modes in the game: the story-driven mode ‘Save the World’, for which you still have to pay, and the free ‘Battle Royale’ mode, in which you compete against other players. The game can be played on Windows, macOS, the Xbox One, the PlayStation 4, the Nintendo Switch and smartphones. For more information we refer to our brief review . The developers have released Fortnite 7.20 with the following announcement:


Scoped Revolver – No sniper? No problem! Use the new Scooter Revolver to hit precise shots against enemies.
Glider Redeploy Item – Spread your wings! Glider Redeploy is back, but this time as an item. Find charges as loot throughout the map.
Summary – There is low health and every player has 50 health. Snipers are the only weapon and bandages the only healing item. Jump high and aim well!
Mode Details
Gravity is set lower than normal.
The Storm wait time has been greatly reduced in all phases of the game.
The only weapons in this mode are Hunting Rifles and Sniper Rifles.
Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
Players will spawn with 50 health and can only if they find Bandages.
Scoped Revolver
Available in Epic and Legendary variants.
Fires Medium Ammo.
42/44 damage per shot.
Available from floor loot, chests, Supply Drops, and Vending Machines.
Added Gliders, an item that grants Glider redeploy.
This item takes up an inventory slot and can be found from normal sources.
Gliders do not need to be selected. Activate them by pressing your jump button while in mid-air.
Rarity is Rare.
Gliders come with 10 charges.
Each deploy uses a charge. When all charges are used the item disappears.
Glider redeploy does not consume when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
Found from floor loot, chests, Vending Machines, and Supply Llamas.
Minigun adjustments
Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
Reduced the wind-up time by 37%.
Updated the audio for the Minigun.
Rarity color adjustments
Balloons changed from Epic to Rare.
Stink Bomb changed from Epic to Rare.
Scoped AR from Rare / Epic to Uncommon / Rare.
The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
Bolt Action Sniper Rifle
Suppressed Sniper Rifle
Semi-Auto Sniper Rifle
Hunting Rifle
Weapon first-shot accuracy now with icy feet and while on ziplines.
The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it shows you on your target but still miss the shot.
Stairs drop chance adjustments
Total drop chance from 3.98% to 4.73%.
Cozy Campfire
Drop chance from floor lot increased from 0.26% to 0.73%.
Drop chance from Loot Llamas increased from 6.63% to 15.47%.
Launch Pad
Drop chance from floor lot increased from 0.53% to 0.98%.
Drop chance from Loot Llamas increased from 13.25% to 20.77%.
Mounted Turret
Drop chance from floor loot from 0.8% to 0.73%.
Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
Small shields max stack size has been reduced from 10 to 6.
Bug Fixes
Fixed a bug that could cause you to lose your ability to switch weapons when crashing a grappler while crashing a vehicle or interacting with an object during travel.
Fixed a bug where your ability to be delayed after discarding a Grappler.
Removing the ability to ride through a Grappler due to the ability to move fast enough to cause network issues.
Fixed Balloons not being popped by explosions.
Fixed issue causing odd dynamite size / scaling when picking it up and re-throwing.
When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is less than the distance when they are fully eliminated.
Fixed an issue that could cause Scoped Rifles to have full accuracy over than intended.
Fixed an issue where the center of the scoped did not line up with the center dot while unscoped.
Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
Players will no longer receive credit for a “No Scope” in the elimination feed.
Zipline improvements
Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
Rather than moving as fast as entering the zipline, players will accelerate over time to reach that max speed.
Destruction effects have been turned back while riding a zipline. Players will destroy the nearby player buildings before attaching themselves to the zipline
Added a third decimal place for mouse / controller sensitivity to allow for more granular values.
To help with situations where we are built mostly underground, we’ve added an extra piece of furniture. This occurs when the wall piece is showing less than 30% above ground.
Gamepad Sensitivity – Building sensitivity change also applies to edit mode.
Editing will no longer interrupt gun fire and pickaxe swings.
Corn stalks will no longer block gunfire.
Editing a structure will now start without waiting for a response from the server. This should be cut down on ghost shots before editing and making it a smoother experience. Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
When a plane explodes due to any reason, it will deal damage to both passengers and pilots. This damage no longer ignores shields.
Infinite dab is even more infinite … Dab for 11 hours instead of 10 hours in the lobby.
Adjusted map art to more accurately represent player & marker positions.
Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.
Bug Fixes
Fixed instances of glider redeploy not deploying when exiting a Stormwing.
Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
Fixed the preview length on many emotes in the lobby to the full music track.
Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
Fixed players not being able to destroy the Boombox from certain distances.
Fixed some issues with ziplines
Players will no longer be able to cross the map or get into broken animation states.
A cooldown has been added to ensure that you can not fall into the zipline collision.
The zipline magnet will no longer remain over players heads.
Players no longer fall when colliding with enemy structures.
Players no longer dismount ziplines at steep angles when under bad network conditions.
Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
Damage numbers when shooting Mounted Turrets will now properly display vehicle damage instead of player damage.
Players who are emoting on the starter island will no longer have continuous emotions after jumping from the Battle Bus.
Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.
Tournament systems have been substantially updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players. We will be testing in waves until we are confident in the new functionality. At that point, we will start running tournaments regularly for all players.
Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being. Data for those tournaments has been saved and will return to those platforms in a future release.
Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.
Fixed shield damage sound when shooting or getting hit by teammates.
Gliders that have music can now play their music in the lobby for previewing.
Reduced the volume of the X-4 Stormwing.
Reduce the volume of the Boombox.
Added unique bouncing sound to Dynamite.
Bug Fixes
Fixed music cutting out on mobile / Switch platforms.
Fixed incorrect boost audio loop for Quad Crasher on mobile / Switch.
Fixed missing medium-distant Scoped AR gunshot sounds.
Fixed loud winter biome ambient audio on mobile / Switch.
Updated the ammo icons in the inventory to look more realistic.
Building resources or spectated players are now visible.
Bug Fixes
Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
Fixed error displays when a friend request fails.
Prevented special preview actions (Play Again, Switch Model, Full Screen, etc …, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
Prevented unrelated loading screens from sometimes showing a preview of the screen.
Battle Royale players can now accept party from players in Save The World and join games in progress.
Both Lynx and Zenith now have custom idle poses in the lobby.
Bug Fixes
The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
Fixed a bug that was preventing the Deadfire from being reactive in game.
Improved quality of the Golf Clap emote on mobile and Switch.
REPLAY – Bug Fixes
Fixed a few replay loading issues that could happen.
MOBILE – Bug Fixes
Fixed a bug causing users to aim-down-sights when exiting vehicles.
Fixed turbo building while holding extra build buttons.
Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
Added HUD button – This HUD button shows when you enter the in-game settings as a separate section on turn on / off certain HUD aspects.
Version number 7.20
Release status Final
Operating systems Windows 7, Android, macOS, iOS, Windows 8, Windows 10
Epic Games
License type Freeware / Paid


In: A Technology & Gadgets Asked By: [23646 Red Star Level]

Answer this Question

You must be Logged In to post an Answer.

Not a member yet? Sign Up Now »

Star Points Scale

Earn points for Asking and Answering Questions!

Grey Sta Levelr [1 - 25 Grey Star Level]
Green Star Level [26 - 50 Green Star Level]
Blue Star Level [51 - 500 Blue Star Level]
Orange Star Level [501 - 5000 Orange Star Level]
Red Star Level [5001 - 25000 Red Star Level]
Black Star Level [25001+ Black Star Level]