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Software Update: OpenRA Release 20160508
There is a new stable release of OpenRA have become available. OpenRA is an open source and cross-platform clone of Dune 2000 and Command & Conquer titles Tiberian Dawn and Red Alert. The basic components, which are enough to be able to play the game, is to download the internet. For all components, such as music and movies you do need the original CD. OpenRA has some improvements over the original games. They can be played in higher resolution and multiplayer games against players can be played on other platforms. The release notes for this release can be found below.
Development for this release started about six months ago, and at this time 50 developers contributed a total of 1,232 commits That added more than 14,000 lines of code. So what has changed?
A lot of work went into fixing minor bugs and omissions to make the game experience more pleasant:
Nod units in the Tiberian Dawn campaign finally use Their original silver coloring.
Starting a game after installing a directory no longer causes the player to be kicked from the server.
The lobby color validator will no longer complain as much as it used to.
Walls now reliably stop bullets.
Husks blocking refineries can now be targeted and destroyed.
We have ook added the much-requested feature to restart missions and skirmish games, but this does not yet extend to multi-player games. Further More, the radar minimap will now make use usefull or team colors if Those are enabled. Health bars can be set to only appearacne When the unit is damaged. Finally, the “Fragile Diplomacy” option HAS BEEN removed. UI-wise, issues with the left-click orders have been fixed. Additionally, it is now possible to zoom using Ctrl / Cmd + Scroll Wheel (the spectator view and map editor offering two additional zoom levels). Two new modifier keys allow disabling line or building walls (hold Shift during placement) and canceling an entire build queue (Hold Ctrl When Clicking). But besides all of that, the biggest changes have been under the hood or OpenRA. We already Addressed thesis topics in the playtest news posts [ 1 ] [ 2 ], and wiki pages covering them have been updated or written from scratch, but to summarize them again:
The dedicated server is now a stand-alone executable, and dedicated servers no longer need to synchronize directory with the resource center. See the dedicated server wiki page for details.
The map format HAS BEEN updated, and the way the game handles That map upgrades has been changed. A wiki page HAS BEEN created to describe the current folder format.
In order to allow for packaging into single mods “.oramod” files, it was Necessary to introduce a number of changes to the mod.yaml metadata file. These changes, and the layout of the mod.yaml file in general, are now documented on the wiki as well.
If you are interested, the wiki Also has the full changelog -which lists all of the changes included in this release.
OpenRA screenshot (620 pix)
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