Some problems with Windows version Quantum Break prove insoluble




A Remedy employee stated on Twitter that the ghosting and slow streaming textures in the Windows version of Quantum Break problems that can not be resolved. The developer says it diligently busy with other problems.

News Gaming Bolt discovered the statements between many tweets Remedy public relations chief Thomas Puha. He labels the ghosting effect as a side effect of the temporal reconstruction technique that uses the game to aliasing, or jagged edges on objects counter. The use of this technique, however, is justified on the Xbox One, where the game to conjecture at 720p is rendered. On a PC, where the user can simply screwing the resolution, this solution is no longer necessary. Nevertheless, this feature can not be disabled. The film grain effect is a result, and is therefore likewise not turn off.

Furthermore, another Twitter user at Puha complains about the slow loading of textures when players enter a new area. The textures are partially loaded while playing and before this is done, the place of those textures is occupied by a low-resolution version. This loading takes according to the player’s last game worlds and provides a low level of detail. Remedy employee says this, “unfortunately that is just a peculiarity of our graphics engine.

The rest of the problems Quantum Break has to do with it on Windows, are therefore likely need to be resolved. It should be however put the caveat that some of them do not have their origin to use in the game, but in Windows Unified Platform Quantum Break because it is offered through the Windows Store. That means that it must be a part of the Microsoft fixes itself. It is because issues such as the problems with frame-pacing, or the wildly varying the rate at which frames are delivered by the GPU. This ensures that still does not look smooth an image, for example, 60fps.

Other problems, such as missing close button , non-working frame rate caps and disappointing framerates on strong hardware, can be solved as possible. Finnish developer Remedy claims to be working on this. Digital Foundry has extended for the weekend analysis published by the technical condition of the Windows version of the game. The Windows version of Quantum Break was, moreover, only two months before the scheduled release date of April 5th and around the end of March Remedy told yet that there should be a lot of work on the Windows version. Tweakers itself has a review made ​​of the Xbox One version of the game.

Remedy Quantum Break tweet


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