Spring Games Round-up – Four recent games at a glance




Because we do not all games of a single, comprehensive review can provide, we will discuss several games with some regularity in a round-up. In recent weeks came a number of titles from which, thanks to releases such as The Division, Dark Souls III Quantum Break and the Oculus Rift, lacked the time to devote to a full review, but which are too large or too interesting in order to let the left lie. In this article we go through some of those games at a glance.

Dirt Rally

Previously we published a piece about the PC version of this game, which was then just appeared on Steam Early Access. The message at the time: the PC version of Dirt Rally, with regard to simulation, to find the best currently. No other rally game is developed close to what the men and women of Codemasters, but that success has a price. Realism and get a high degree of difficulty in racing namely, hand in hand, especially in rallying. The PC version of Dirt Rally lends itself especially – and perhaps even exclusively – for hardcore rally fans who like to go out the challenge to drive a car on roads as fast as possible so unsuitable for that. As difficult as it sounds and it really is, so difficult is it in Dirt Rally too.

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Title Dirt Rally Score
Platform PS4, Xbox One, PC
Price € 59.95 (cheaper on PC)
The apple falls not far from the tree: the console version of the game, which appeared earlier this month in stores, does in difficulty hardly inferior to its PC brother. The game has in his career mode attrition of older, slower cars to the lightning-fast racing cars of our time. Those older bakkies do keep it with less power and are therefore, with some practice, good on the road. The improved stability in the later cars could not prevent that we flew hard with some regularity, got into a spin, et cetera. Where we won slowly rallies and even championships in older cars at lower levels against the AI, which worked with the newer cars do not. It is in particular the level of the AI ​​per striking surface. It could be personal style, but on asphalt we won much easier time against the AI ​​than on clay, where the computer apparently always harder than we rages over.

So you will have to come from a good family to win, and you’ll also need to have a steering wheel and pedals, because otherwise you’re lost in advance. This applies to all parts of the game. At some higher levels you’ll actions as the “Scandinavian Flick ‘, where you have the weight of the car so that it moves you to come quickly to help a bend, have at their fingertips. With a steering wheel that is already difficult, with a controller simply not possible. The positive side of this story is that this is also the strongest point of the game. As I said, it’s the ultimate in realism that makes for the difficulty. Dirt Rally lets players do things with cars in real life can, and the cars react realistically. We doubt whether we ever been like this have seen in a rally game.

Just like on the PC allows the Dirt Rally console version in presenting something to be desired. It is clear that Codemasters in this case has been to provide the best possible simulation, not to deliver an entertaining game with all the bells and whistles that today belong there. The player must find his pleasure in the simulation. Failing that, there is no reason to touch ever Dirt Rally. The game presents its content in simple, functional menus that not too much imagination witnesses, and the accompanying music is just as generic.

The sounds are again being better look at what has game modes offer the game. There is the expected career mode, in which you slowly worked up from older, slower cars to the fastest and most modern race samples. Meanwhile, you also gather a team around you that you can improve continuously. In addition, there may also be moved online, and Codemasters provides gamers of all kinds of challenges that are updated daily. A side note is that everything is not done too many locations. There are six countries for regular rallies, three jobs for rallycross and emotionally as a bonus, the Hillclimb track of the US Pikes Peak. That was quite a bit more extensive liked.

Yet we continue very positive about Dirt Rally. The dry presentation and the possible need for some more tracks in the shadow of the degree of realism that the game offers gamers. That is also reflected in performance; Unlike the recently discussed by us Sebastien Loeb Rally Evo runs Dirt Rally on consoles smoothly at 60 frames per second, which is a racing game makes it so much better playable. Perhaps only the price is still worth considering: the PC Dirt Rally through some stores for less than two bucks tapping the head, while you simply the full price has to fork out for the console versions. For a favorably priced Dirt Rally game is too good to pass up, but at a more expensive game – as is the case with the console versions – should there be expecting more in terms of presentation and content.

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