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The Legend of Zelda: Breath of the Wild – Bigger, better, more comprehensive
It took a while. Already in 2011 made clear Nintendo during E3 that worked out there is an entirely new Zelda game for the WiiU, a console that was not even on the market at that time. It is now many years later, and since this week we know the game like The Legend of Zelda: Breath of the Wild in the market sometime in 2017. It is not the first Zelda game for the WiiU, but the first Zelda game that is designed specifically for the WiiU. The game appears not only to the current console, but also for the next year to appear successor, which is still known as the NX.
Nintendo thus indicates that the confidence in the graphic quality of the game. That’s right; Hyrule has never looked so beautiful. Not only that; Hyrule was never so great and never been opened. The game world consists of about eight zones that are each quite satisfactory. The part that Nintendo showed at E3 – and the part in which we ourselves were able to walk around – is the central part where you start the game. It is the smallest area of the game. All panoramas you’ve seen so far on screenshots and videos of the game, coming from the central zone. The areas in which there is a ring around it are draped all are larger and also have a different look – all Nintendo wants the look and feel of little release the other zones.
This central part is the Great Plateau. It is an undulating landscape of green fields with here and there a tree. Every now and becomes steeper, up vertical rock faces to it. Nintendo has given the game a distinctive graphic style. The landscape painter has something menacing, as if conjured up on your screen with brush strokes. This applies to both static and moving parts. There are beautiful light effects, which we are not accustomed to the WiiU. That sun which reflects the light rippling water for example. Breath of the Wild is easily the best game we’ve ever passed on the WiiU see coming.
Preview The Legend of Zelda: Breath of the WildViewing:-116
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