Find a Question:
Unity engine now supports the volcano API
The Unity engine is now available in a new Developer Preview with support for the new graphics API volcano ready. On mobile devices set for example, the games “Monument Valley” or Lara Croft: Relic Run “on the engine. However, it is still much more common for PC and console games to use ( “Fire Watch”). The volcano renderer Unity Engine is compatible with Android 7.0 aka nougat. Older versions of Android so do not benefit from the volcano API. The advantages over other APIs such as OpenGL ES 3.x lie mainly in the speed.
So volcano can better harness the power of all CPU cores and prevent bottlenecks. However, performance gains are to be in it self in single-threaded processes. Internal benchmarks have brought up to 35% improvement in frame-times when one volcano with Open GL ES 3.1 compares – both in single-threaded rendering. The new Unity Developer Preview is based on the Unity 5.5 Beta 4. Developers who want to experiment with volcano that support can “Setting player” in the then the “Other Settings” and then in turn activate via “Auto Graphics API”. Here then is namely volcano tops.
Who is developing for Android, should, according to the creators of the Unity engine to pay attention in connection with volcanic never “Multithreaded Rendering” and “Graphics Jobs (Experimental)” to activate simultaneously. Volcano is now available as an option API for Windows, Android and Linux. What specifically relates Android, you have tested volcano mainly on the devices Samsung Galaxy S7, Nvidia Shield Tablet, Nvidia Shield Android TV, Google Nexus and Google Nexus 6P 5X.
There are, after all, it is a preview version, still numerous bugs. So if you now experimenting with the new Unity Engine Developer Preview or volcano, may be reckoned with errors and should those report quickly to obtain feedback and to speed up the recovery. The makers of the Unity engine are especially pleased to feedback on scenarios where the volcano renderer probably slower than OpenGL ES 3.x on Android or in DX9 or DX11 Windows.Viewing:-77
Answer this Question
You must be Logged In to post an Answer.
Not a member yet? Sign Up Now »
Star Points Scale
Earn points for Asking and Answering Questions!