Unreal Engine creator calls for resistance against Universal Windows Platform




Tim Sweeney, founder of game studio Epic Games, in any argument on the Guardian called for resistance against Microsoft’s Universal Windows platform. He claims that Microsoft wants to acquire a monopoly on developing games for the PC.

Sweeney is known as the creator of the original Unreal Engine. In an article suggests he UWP Microsoft aims to gain a monopoly in the PC ecosystem by limiting the opportunities for sales and distribution. The UWP used to develop applications that are applicable for all supported devices from Microsoft, such as the Xbox One. The framework makes it impossible standard to self install programs and selling outside the Windows Store. It is possible through side-loading, but Microsoft can disable this with a forced update.

Each sale of a universal Windows application is made mandatory through the Windows 10 Store and can not be purchased through other platforms and websites. According to Sweeney Microsoft may in the future offer exclusive features for PC games using the UWP. Developers can then choose to use the UWP, and thus the features or release a game that does not have these options. Developers are often still use win32.

If Microsoft decides to win32 as a platform to omit and to focus on the UWP, this could lead to a monopoly of Microsoft in the PC game market, Sweeney predicts. For the time being the use of the UWP supplies mainly restrictions , such as not being able to disable vsync and no option to show games in full screen. There is also a program to convert win32 applications for the UWP.

Kevin Gallo, vice president of Windows, the Guardian told the UWP is intended as an open ecosystem, available to any developer and store. Sweeney sees the UWP just as closed platform like Microsoft continues to gain favor a monopoly in the PC market. To prevent this, he calls for converting the UWP in an open platform. This could determine each user where he gets his applications. It should also get every business permission to operate a shop where UWP games are available. In addition, developers, publishers and companies can trade among themselves without Microsoft gets thirty percent of the amount.

He clarified that he is not against the idea of ​​the Windows Store. According to him, Microsoft has the right to have its own application store and administer as it wants. His criticism focuses on the benefit of Microsoft’s own store for both developers and publishers as customers. Sweeney also wants Microsoft the freedom of users is less restrictive. According to him, the company makes use of practices such as Google’s Android, which have freedom of choice is possible, but only on obscure manner. As would be blocked for free use options in option menus.

If Microsoft UWP not open to freer use goes at the bottom of the backlash of the game industry, suspects Sweeney. He argues that the problem Epic already has spoken with Microsoft eighteen months, indicating that people like Phil Spencer always listened. Actions speak louder than words alone, and Microsoft would have done nothing to the problems, says Sweeney.

Earlier this week, Microsoft released Gears of War: Ultimate Edition for Windows 10. This release was not without problems; many AMD users encounter problems with the performance of the game. Microsoft in 2014, the rights to Gears of War bought from Epic Games.


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