Valve engineers discuss development VR headset and demonstrate prototypes Vive




Valve Software has given interviews about the development that preceded the completion of the final design of the Vive VR headset. This provides an exclusive look behind the scenes and reveals several VR and AR-prototypes of the company.

Valve Software decided reporters from Make Magazine to give access to the work of the American company. The result of this is an interview with Valve Engineering Alan Yates and Monty Goodson, which run together over the development history of Vive headset. In the movie passes include a coarse headset grasped by mouth must be in review. The two talk about exploring the link between sight and balance, motion sickness, position and motion capture with lighthouse structures and more.

In the course of the video shows the men parts from old Xbox controllers, hard drives, monitors, Steam Controllers and more used to eventually hack together their own working VR headset design. According to them, it is “nothing that the ordinary user may not in his own garage.

At the end of the video emphasize the two yet the openness of the vive-platform. They demonstrate how easy it is to remove various parts of the vive-headset to customize the user experience. They also reveal that there is a USB port hidden on the front, which can deploy user for additional sensors or other hardware tevoegen increasing. Includes removing the lighthouse stations apart and firmware can be freely adjusted.

The full story will appear in the next edition of Make Magazine, in late July. But it requires a subscription, but it is also available in the form of a cheaper, digital version. In the article on the website of Make is also featured an extensive series.

Prototypes HTC Vive
Prototypes HTC Vive
Prototypes HTC Vive
Prototypes HTC Vive


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