Valve launches by developers managed Item Stores on Steam




Valve has new item sales, Item Stores called, was introduced. In these stores, players ingame items and some workshop-purchase items for prices that the developer of the game itself notes.

The Rest Item Store is the first of its kind. There are not only found in-game items that were already known, but certain Steam workshop- items that are created by users themselves. According to a post from Valve employee Doug Lombardi, the proceeds of workshop entries divided between the creator of the content and the developer of the game. How this distribution looks like and who decides, is not clear. With items from the developer themselves all proceeds going to the studio. Lombardi gives his explanation on the closed game developer group on the Steam Community, according to Gamasutra. Not everyone can put a workshop item on the Item Store; this approval of the developer is required, similar to how it now works with Team Fortress 2.

Perhaps the infrastructure Valve this purpose in the future used to pay part of mods to Steam. It would not be the first attempt by Valve to make sure modmakers be paid for their content. Valve employees have opposite Kotaku let all know that they are still interested in the concept.

The Item Store is not a new concept. Studios have been implementing more micro-transactions for items, but Valve simply takes work from the hands of developers. They need through the introduction of the item stores do not keep more concerned with making their own stores and also not with the integration of the Steam Workshop in those stores. A showcase of the Item Store is automatically displayed on the product page of the game.

In addition to the ease of implementation for Item Stores developers have great influence on the Community Market. Namely that continues to exist alongside the Item Stores. The Item Stores developers determine what will be paid for an item, so the Community Market may have a formidable competitor. This is directly the case in Rust; The prices are in Item Store at the time of writing is significantly lower than on the Community Market. With the introduction of the Item Store, developers can therefore directly influence the market value of their in-game items.


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