What will replace the smartphone?




What will replace the smartphone?

Resource Wired told Robert Brunner ideas expressed by him at a recent conference dedicated to design. It comes to design, which will be after smartphones. Say Brunner saw the future of smartphones long before anyone else was. Or, at least, the promise of the future. As the founder of Apple industrial design team in the 90s, he oversaw the development of Newton – one of the first products that magically trying to fit all the equipment in your pocket.

As it turned out, Newton was not all-powerful device (or device that “does it all”). But he provided the basis for multifunctional smartphones, which today lies in each of us in his pocket. Newton just kovyrnul future consolidated functionality and ubiquitous connectivity.

Today these ideas become reality. Yet Brunner again tired of all this dominance handheld screens. As the founder of Ammunition, design house responsible for products such as Beats by Dre and the Nook from Barnes and Noble, the designer focused on creating products that will find a more sophisticated path to our hearts.

According to Brunner, it is important to answer the following question. Today smartphones can do everything, but how much of that they do well? To encourage us to look for an answer to this question, Brunner outlined some ideas about how design can be in the coming years.
Clever specific tools

When Steve Jobs introduced the first iPhone, he boasted that fit three devices in one: iPod, cell phone and internet communicator. Next, we know what happened. In smartphones included not only phones and MP3-players, but also cameras, gaming systems, GPS-navigators, and more.


But when you pack all this functionality into a single device, something is lost. “To get the versatility , you lose the specific tools “- says Brunner.

One of these attributes that we have lost touch screens is simple tactility. No matter whether your smartphone to do everything you have to do it on the screen of glass, and very often it results in compromise. Think how much more natural camera shutter clicking, clicking on the plastic button, rather than trying to comfortably take your smartphone and click on the button for “photograph”. And yes, every self-respecting gamer would choose the console, rather than the smartphone (yes and no there is nothing).

Brunner misses this simple tactile delights: the giver of hope and leaves no chance the camera shutter; good-quality volume control, a powerful argument in the form of a hammer in his hand. For these reasons, the designer wants to return to the simple purpose tool.

To illustrate the idea, he created the concept of intelligent measuring roulette.

“There are a lot of things that I like in the analog measuring roulette,” – he says. – “Do you see something big and you can see how it would be less than two inches.” However, much depends on your eyes and brain that thinks. Brunner suggested roulette improve so that she could fix your measurements in three-dimensional space and send them back to your computer. This combination of proven technology and high-tech elements.


Smartphones and tablets have become an excellent training ground for all these technologies – sensors that allow the device to navigate in space, wireless radios, which send information to the device, and more, but Brunner said that the next step would be to include all this in the familiar form factors. “It’s kind of pendulum swing,” – he says. – “When you are at one end, you are far from each other.”
New categories require new interactions

If anyone can speak confidently about the growing importance of wearable computers, so it Brunner. His studio is made headphones Beats by Dre, and they have become one of the most powerful consumer brands in electronics over the past five years. However, the designer believes that in the future, designers need not try to pack everything in the era of smartphones, and to invent new types of interaction.


To about imagine what it can be like, Brunner and his team created the concept of a wearable device with some unique options for input and output. From the viewpoint of the control device (in this case, a bracelet) on the inner ring side of the sensor strip locks the tendons in the hand of the carrier, providing some freedom of management of purely physical gestures. As for the display, rather than to narrow smartphone screen to the size of the dial, Brunner and the company imposed a flexible display on a leather strap, making the strap of a stylish device with a screen.

High resolution screen was born as a result of experiments with the now existing smart clock that try to squeeze into a tiny display notifications. “I have to literally hold the bow to these hours. Usually you look from a distance of two feet. ” The lesson is simple: for the success of smart watches designers need to see hours smartphone.
Take people back to the real world

Another problem that Brunner sees our ubiquitous handheld screens – this is how they are tightened. Within a few years of living in our pockets smartphones developed reflex. “I can not concentrate on their children for 30 or 45 minutes without having to look at this device”, – complains Brunner. – “There is a definite shortage of attention that follows us through life.”

Brunner believes that the time has come to designers to take responsibility and to mitigate this useless dependency. On the one hand, it’s just a matter of simplifying and streamlining the amount of data that our applications deliver. Brunner encourages designers and developers’ focus, rather than trying to fit as much information as it generally is. ” Development of intelligent interfaces and software like Google Now – a step towards this. It promises us a world in which you can enter, leave and return to his former life. People completely lost in their devices, and it’s scary.


However, there are opportunities for other types of interaction. Ammunition designed a special case for the iPhone, which provides only a piece of the screen that allows the user to concentrate on one thing, instead of completely drown in the device. There is also software that blocks sites that you are wasting your time, or even to lose and spend more than they otherwise would. In the end, you can simply use necessary for work sites.


Of course, the problem in the digital economy today: attention – it’s money. Those who sell services and services that they want you to look at them all the time. This is their main goal.

All of these ideas share a common focus. They suggest that the pendulum will swing away from the mentality of the Swiss knife in the era of smartphones. “I think there is a narrowing,” – says Brunner, implying a restriction functionality. Half a dozen years ago, the idea that you can carry the phone, player and internet communicator in one device was incredible in itself. Today, the problem is that nobody knows how to make the best phone, the best MP3-player and the best internet communicator. Consolidation trend may seem inevitable, but isolation is not possible. Remember, e-books are not lost in popularity after the boom of tablets.
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Tags: Design , Smartphones , Tech .


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