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Wild Preview – Michel Ancel trying to catch the wilderness
Michel Ancel is a busy guy. You know the Frenchman perhaps the various Rayman games where he has worked on for Ubisoft, or Beyond Good & Evil, which he made for the same publisher. For Ubisoft, he is now working on a sequel to the last game. At least, as far as we know. The status of Beyond Good & Evil 2 is somewhat vague. The game was announced in 2008 and was already a year into development. However, it has long been heard nothing more. What is clear is that Ancel has already begun for himself. He founded in 2014 Wild Sheep Studio and works with a small team in the first game of his new company, called Wild. For Wild Ancel has not teamed up with Ubisoft, but with Sony. That means the game will only appear for the PlayStation 4.
Wild is an ambitious project, which alone reflected in the technical side of it. Ancel builds with his little club colleagues a completely new engine for the game Wild makes a great, open game world and completely contiguous. It must be such a game where everything you can see also can enter. Obviously it’s a wild world and especially an ancient and primitive world, because Wild go far back in time. All the world is not entirely realistic, because magic plays a prominent role in the game. Wild is a world of primitive tribes, and especially full of wild beasts. It is the world of the hunter-gatherers who lived in tents and with spears and bows on game hunting. It is a world where you have to survive with primitive means.
Faith keeps you on your feet
Faith plays a major role. Belief in gods that are linked to the beasts that roam the area. Each animal has its own god, it comes down to. To honor these gods there are shamans, who seem to be in direct contact with the many gods are worshiped. Wild you will discover that you have too magical gifts, and so can make contact with the animals around you. Inevitably you’ll start out with small stuff and end up with large animals.Viewing:-121
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