Xcom 2 will not come to consoles because procedurally generated maps




Xcom 2 appears for Windows, OS X and Linux, and not get for the Xbox One and PlayStation 4. It can not be because the game procedurally generated maps. Predecessor Xcom: Enemy Unknown or appeared consoles.

In an interview with IGN says Garth DeAngelis, at Firaxis as lead producer working on Xcom 2 that the team early in the development process has decided that the new edition of the game will come out only on the PC. When the team needs list of creative director Jake Solomon was told, it was concluded that Xcom 2 could run only on the PC. On the must-have list of Solomon were high fidelity characters and environments, better digestion and most importantly he wanted something he wanted to Enemy Unknown, but then we did not get done, namely procedurally generated maps .

“To get this done, we had to address all of our expertise and expertise is simply to PCs,” says DeAngelis. Moreover, according to the producer operates a relatively small team to the game. That is also why Firaxis remains firm hold on Unreal Engine 3.5 and not switched on Unreal Engine 4. The team has the engine, however, adapted over the years that a change is difficult.

The remark about procedurally generated maps is striking because other studios that build such an option to know in a console game. Appears as No Man’s Sky, the British studio Hello Games for Windows and PlayStation 4. Also made with a small team; The team working on No Man’s Sky existed for a long time even in just four men.

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