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XCOM: Enemy Within – Space prowess [review]
Explaining long zamorochki new XCOM, you now can see in the App Store, easy to get confused. XCOM: Enemy Within – Revised reprint the game XCOM: Enemy Unknown. Which originally came out a couple years ago on consoles and PC. Is in the form of freestyle retells great game many years ago. Catch, yes, the port with the “big” platforms, expanded edition remake; multiple levels of nesting. Oh, even the price – 400 rubles. And yet, if you do not really understand what was going on, then read the text to the end and go to take the game. If you know – then why are you still here?
Let’s start with the basics. XCOM: Enemy Within – is a turn-based tactical shooter, half with micromanagement. The plot here is this: the Earth has fallen alien threat – green alieny attack on the city, kidnap people and generally behave disgracefully. As the regular army before the foe passes, the council of the leading powers creates a project «XCOM» – a special organization, which will deal with the alien menace.
The first thing you will see: underground base. Infrastructure is furnished in the old Evil Genius: building underground mine to free areas need to clear the ground.
On the basis of conditional two main departments – one is responsible for the research, the other for the construction of buildings (and weapons). First it is necessary to supply the aliens (preferably alive), the second – enough to pay the money. Because your project created different states, they are also his and finance. Here scheme is this: you run over a satellite’s orbit, for example, the UK – a bonus to the monthly replenishment. But there is a caveat: if a country has a high level of panic (and it is easy to make – just skip a couple of alien outbreaks of aggression), the power goes out even potential funding. Needless to say that by the middle of the game half a block already safely washes his hands – and that’s on Normal difficulty.
After all menedzhmentskih cases you run a search engine – and the program monitors what is happening in the world. Usually takes a few days (game, in our world will take no more than ten seconds), as on any part of the world conflict erupts. Move out.
Fighting in XCOM arranged on a very old, old scheme. You have four soldiers (more later) in which the two course of action with priority on movement – that is, you can go for a run, then palnut, but not vice versa. Gameplay is strongly tied to the landscape: there are half-hearted shelter, there are full; some easily smash a grenade, some better work around the side. All combat operations, by the way, automatic – the game will show you the percentage probability of hitting the big-headed freak out what, but he will shoot ward.
Since the aliens are always more and more precisely they are beaten, your trump card – a tactic. In XCOM: Enemy Within a few classes, whose skills necessary to alternate: a sniper sitting in the backyard, storm troopers stormed support looms near, and especially Comrade Celite Armed with a grenade launcher. All fighters registered and go from mission to mission; their ranks are growing and, conditionally, Cpl can substantially less than the lieutenant. So, a great motivation to play carefully.
And now that the difference between XCOM: Enemy Within its predecessor. Firstly, on the fields of battle there are special containers – where you can find the “composition”. This substance is able to hold several metamorphoses biblical sense: make your children something like aliens. They can be implanted into the skin implants, but you can turn them into a natural hybrid of man and monster. Interesting, of course, comment: the game offers the latest savior of mankind not only refuse, in fact, the proportion of the human, but to assimilate with the aliens.
Another important innovation – a terrorist organization dedicated to roughly the same as the green invaders, only consists entirely of humanoids. These guys are very similar on your own (well, the original): the same people are also different classes, too, are able to develop. The rest of the little things: it is possible to give a well-deserved medal employees, new weapons, recycled card.
Now go back to where we started. The game costs 400 rubles – by the standards of the mobile market well. But for that amount you get is absolutely ready, full game, which, if memory serves, was on Metacritic about 88 points. Porting went with a bang – the game a little lost in the schedule – but everything else was fine: a complex gameplay, pre-made friends with a gamepad, and adapted under the sensor. Added, finally, the Russian language – XCOM: Enemy Unknown this is not enough.
In general, do anything to get one of the best tactical strategies for mobile – albeit originally from the PC and consoles.
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